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Water Campaing's TV Spots from Blender to UE4

This project was provided by E-Multimedia in the city of Guanajuato. The project "Hidrokids" consisted of several tv-spots where the characters try to stop a filthy kid that is wasting the water. The campaign was sponsored by the Government of Guanajuato. I got the permission to publish my part of the job. The creation of textures, materials, lighting, render, composition and VFX, as well as the implementation and correction of the models (characters and assets) to have a clean integration in Unreal Engine 4, where the main activities that I mentioned before were part of my job for this project.

This character has a mobile texture. The texture was done by the Art Team. I provided the plane with movement, the ilumination, implementation, texture and materials. You might see some Motion Blur on the face, and it's because of UE4's camera

This character has a mobile texture. The texture was done by the Art Team. I provided the plane with movement, the ilumination, implementation, texture and materials. You might see some Motion Blur on the face, and it's because of UE4's camera

Left - T pose - Model done by an artist in E-multimedia
Right  - Textures done in Substance painter
Bottom - Implementation, Shaders, Lighting, VFX, CC done in UE4

Left - T pose - Model done by an artist in E-multimedia
Right - Textures done in Substance painter
Bottom - Implementation, Shaders, Lighting, VFX, CC done in UE4

Illumination test Under UE4 Linux.
Before the final retouches, here is a video showint a test of how dark could be a rainy scene.

1- WaterCreation in Blender
2- Definig camera
3- preview of final

Same Scene, different result.
Models, and animation provided by E-multimedia.
Some tweaks at the camera, water fluid was created in blender, textures substance, materials and the the rest under Unreal.

Same Scene, different result.
Models, and animation provided by E-multimedia.
Some tweaks at the camera, water fluid was created in blender, textures substance, materials and the the rest under Unreal.